

Walkthrough in PDF.
Complete walkthrough for The Colonel's Bequest
Table of Contents
IntroductionAsking around
ACT 1
ACT II
ACT III
ACT IV
ACT V
ACT VI
ACT VII
ACT VIII
Introduction
This walkthrough is written to help you to really find and learn all there is to learn in Sierra's The Colonel's Bequest. It describes all you need to go through, all you need to think of, and most important: all you need to achieve a maximum rank (score).
This is the HTML (Internet browser-friendly) version of our walkthrough. We also have a PDF version available in our download section. We recommend that version if you want to make a hardcopy of this document
All commands you need to type in the command line interface of the game, will be shown in boxes, like this:
All actions will be preceded by a small header indicating the location where to execute them. These will be presented like:
Bathroom
Refer to our maps if you need help finding a location.
This walkthrough will help you through the game as good as achievable, but do not forget to look around yourself as well. There is a lot to see and enjoy in this game... a lot to wonder and let your mind wander about :-)
Sidenotes:
- Timing: In some phases of the game, timing is very important. Most actions can be performed during a whole act, sometimes even longer. However, if you choose your moment badly, you might miss out on clues or events partially or completely. We will try to help you as thorough as we can in this, but:
- The sort-of famous gSave early, Save oftenh Sierra quote really goes for this game as well. Try to keep savegames of each Act, and at least one or two savegames extra within your current Act. You could easily miss out things, or even lose your game in this :-)
Asking around
Although we have prepared everything for you to cheat your way through the game, we have left
you one thing to do yourself :-). In several occasions, you will have to question one or more
characters in the game, to learn enough about the secrets of them and the others.
We want to encourage you to ask them all, even if not all of them are absolutely necessary to
"win"the game with a maximum rank. It however will help you to understand all about every
character, which ought to help you to enjoy the game plot.
The answers characters give can differ every act (!), so keep on asking around and hearing people
out about their opinions on others.
In this walkthrough, we will refer to this section as 'perform full conversation'. If you encounter
this, we expect you to:
- Talk to <person> (where <person> is the character you see in the game at that point).
Keep repeating this, until you run out of conversation with this character. - Ask <person> about <character>
(Whenever there is more than one other character in the room, you really have to add this. Otherwise ask about <character> really ought to be enough. Example:
You can 'tell' everybody about all the same subjects as you can ask one about, however, we will specify these when absolutely necessary. Feel free to try a bit yourself though. - List of all characters and/or objects to ask/tell about:
- Celie
- Clarence
- Henri
- Wilbur (Doctor)
- Ethel
- Fifi
- Gertrude (Gertie)
- Gloria
- Jeeves
- Laura (You :-P)
- Lillian
- Rudy (Rudolph)
- Sarah
- Doctor's Bag
- Estate
- Beauregard Blaze
- Make combinations! For example:
- Full list of useful combinations:
- Colonel and Fifi
- Rudy and Clarence
- Celie and Lillian
- Gloria and Clarence
- Gloria and Gertie
- Rudy and Fifi
- Colonel and Lillian
- Gloria and Rudy
- Wilbur and Clarence
- Clarence and Gertie
ACT 1
Ethel's bedroom
Full conversation list (see the "Asking around" section above)
Look hanky Look glass Look Ethel
Note:
If you didn't get a chance to do this, restart your game. You'd miss out on vital information
in the end.
Lillian's Bedroom
Look painting Look at eyes Open door (chute) Look in chute Close chute (to leave)
Bathroom
Look Lillian (twice)
Look in basket
Wait until Lillian leaves
Lillian's Bedroom
Look Lillian and Ethel
Look glass
Look hanky
Full conversation List (Lillian)
Hallway upstairs
Open cabinet (right) Move cabinet (at painting) Look through hole (spy on Lillian and Ethel) Smell
Henri's room
Full conversation list (Henri)
Look cannon
Look in cannon
Look painting
Look eyes
Look cigar
Ask about cigar
Wilbur's room
Look bed Look bag (close bed)
Hallway
Move cabinet (left)
Smell
Look through eyes (spy on Henri and Fifi)
Note: If Fifi isn't with Henri, you're too late :-)
Parlor
Full conversation with Gertie
Full conversation with Clarence
Look decanter
Look cigar
Ask about bag
Look glass
Downstairs hall
Move mirror
Look through hole (spy on Clarence and Gertie)
Billiard Room
Look cigarette
Full conversation with Gloria
Full conversation with Rudy
Hallway
Move clock Look through hole (spy on Rudy and Gloria)
Library
(watch conversation, no spying)
Look magazine
Full conversation with wilbur
Look painting
Look at eyes
Dining room
Look painting Look eyes Open door (chute) Look in chute
Kitchen
Talk to celie (full conversation isn't necessary) Open iceboxGertie and Gloria's bedroom
See Gertie sleeping
ACT II
Hallway
Gertie and Gloria's bedroom
Look out window Look painting Look eyes
Study Room
Look cabinet (both) Look glass case
Kitchen
Ask lillian about rudy Ask lillian about jeeves
Outside Billiard Room
Find Gertie dead Look body Search body
Kitchen
Tell Lillian about gertie Show hanky to Lillian
Outside Study Room
See Clarence and Wilbur chatting
Follow Clarence and Wilbur
Hallway
Move mirror Look through hole (Spy on Clarence and Wilbur)
Outside Kitchen
Throw bone Look in doghouse Open door (cellar) Cellar Get crackers
Bar
Look decanter
Look glass
Give cracker to polly
(Give just one cracker, but repeat this every Act! (yes, we'll notify you :-) ))
Rudy and Clarence's room
See Fifi kiss Rudy
Look glass
Full conversation with Rudy
Tell about Gertie
Hallway
Move clock Look through eyes (Gloria and Clarence)
Library
Conversation with Wilbur
Hallway
Move clock Look through hole (See Wilbur reading)
ACT III
In one of the secret passageways, Henri's cane lies for the grabs.
Library
Look floor Get Poker Look at feathers Look chair Read magazine
Barn or Chapel
See Wilbur dead
Look body
Search body (get monocle)
Inspect poker with monocle
Inspect hanky with monocle
Carriage House
Get crowbar (in carriage) Get oilcan
Bar
Hallway upstairs
Move cabinet Look through hole (spy on Henri)
Henri's bedroom
Full conversation with Henri
Wilbur's bedroom
Look bed Look bag
Rudy and Clarence's bedroom
Look cigar Look glass
Hallway
Fifi's room
Watch Fifi and Rudy fight Inspect decanter with monocle Inspect glasses with monocle Look in glasses (walk right to the changing section) Search clothes
Hallway
Oil visor Open visor (and get the valve handle automatically)
Dollhouse
Open door Look Lillian Talk to Lillian
Bell Tower
Tip: Save your game now!
Climb stairs
Oil bell
Pull ring with cane
Look bell
Get crank
Church
Walk over pulpit until a message appears about a sagging floorboard
Use crowbar to open floorboard
Look in hole
Get bible
Cemetery
Sometimes, while entering the cemetery, the spirit of Sarah Crouton appears. However, there is no way you can achieve a better gaming rank by seeing this, I couldn't resist to add this :-)
Celie's shack
Knock on door
Give necklace
Sit at table
Get carrot
Full conversation with Celie
Hedge garden
Put valve in shaft Turn valve Turn statue
Henri's bedroom
(if the elevator doesn't appear, re-enter the room)
Get key (cannon)
Put key in control
Up
Attic
Read newspaper (go south) Look in trunk Look boots Look insignia Look gloves Look cape
Billiard Room
Full conversation with Gloria
Re-enter room
Look floor
Look footprint
Look feathers
Get record
Inspect record with monocle
ACT IV
Gazebo / Well
(The body of Gloria can sometimes be found in the well, turn handle to discover)
Find Gloria dead
Look body
Search body
Look boa
Bar
Upstairs passageway
Get cigar butt Look cigar
Henri's bedroom
Show cigar butt Show cane
Outside
Find Rudy or Clarence and follow the one you've found. Talk to Rudy/Clarence (before they're fighting)
Outside
Find Ethel walking around (often in the North or West areas around the house)
Look Ethel
Talk to Ethel
Re-enter the home, make sure you do NOT cross the study room.
Dining room
See Fifi and Jeeves kiss
Hallway
Move mirror Look through hole (spy on Fifi and Jeeves)
Study
See Lillian's special interest in weapons Look Lillian Full conversation with Lillian Open cabinet Show cigar butt Show cane
ACT V
Henri's bedroom
Full conversation with Lillian
Hallway
Move cabinet (left) Look through hole (spy on Lillian and Henri)
Fifi's bedroom
(While she's changing clothes:) open door (only one chance :P)
show cigar
show hanky
full conversation with Madamoiselle Fifi
Bar
Full conversation with Clarence
Show cigar
Show cane
Feed Polly to cracker
Near Barn and Carriage House (south west)
Get rolling pin Examine rolling pin with monocle Look footprint Examine footprint with monocle
Carriage House or Rose Garden
Find Ethel dead
Look body
Search body
Barn
Feed carrot to horse Pet horse Open gate Get lantern
Upstairs secret passageway
Dining room
Watch Rudy eat
Full conversation with Rudy
Cellar
Notice Jeeves washing up
Look at flowers
Look at Jeeves
Henri's bedroom
ACT VI
Attic
Look in trunk Look boots Look gloves Look cape
Fifi's bedroom
Find Fifi and Jeeves dead
Look bodies
Search bodies
Look bodies
Look flowers
Look decanter
Inspect decanter with monocle
Bathroom
Look in basket Look bottle Inspect bottle with monocleLillian's room
Hallway
Move cabinet (right) Look through hole (spy on Lillian) Look through hole (spy on Clarence)Clarence's bedroom
Talk to Clarence Look ClarenceBar
Look glass Examine glass with monocle Give cracker to Polly /p>Study
Look cabinet Look dagger
Outside study
See Rudy pet Beauregard
ACT VII
Study
Look glass case Look derringer
Bar
Clarence and Rudy's room
Look floor Look chair Look blood Read notebook
Lillian's bedroom
Open suitcase (Lillian's bed) Get diary Read diary Inspect diary with monocle
Bathroom or Wilbur's bedroom
Note: If Clarence is found dead in the bathtub, the command "Take shower" will respond with
'what a morbid thought!'.
However,if you just type 'wash' it gets better :-) Save your game first though!
Find Clarence dead
Look body
Search body (get matches)
Upstairs passageway (right/left differs)
Look floor Look bootprintHedge garden
Basement
Look bodies Put crank in hole Turn crank
Vault
Look at plate (all four of them)
Use crowbar to open vault (Ruby's vault is all you need)
Look in vault
Get pouch
Look in pouch
Close vault
Remove bar ( to get out )
Chapel
See Celie praying
Talk to Celie
(if you feel like it) Pray
Outside,near church
Dollhouse
Look Lillian Look board Talk to Lillian
Lillian's Bedroom
ACT VIII
Bar
Give cracker to Polly Leave house through frontdoor Look dog Pet dog Read note
Hedge Garden
Find Lillian Dead
Look body
Search body (get skeleton key)
Get bullet
Get gun
Load gun
Henri's room
Look bag Look in bag
Attic





