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Walkthrough

Walkthrough in PDF.

Table of Contents

Introduction
Asking around
ACT 1
ACT II
ACT III
ACT IV
ACT V
ACT VI
ACT VII
ACT VIII

Introduction

This walkthrough is written to help you to really find and learn all there is to learn in Sierra's The Colonel's Bequest. It describes all you need to go through, all you need to think of, and most important: all you need to achieve a maximum rank (score).

This is the HTML (Internet browser-friendly) version of our walkthrough. We also have a PDF version available in our download section. We recommend that version if you want to make a hardcopy of this document

All commands you need to type in the command line interface of the game, will be shown in boxes, like this:

All actions will be preceded by a small header indicating the location where to execute them. These will be presented like:

Bathroom

Refer to our maps if you need help finding a location.

This walkthrough will help you through the game as good as achievable, but do not forget to look around yourself as well. There is a lot to see and enjoy in this game... a lot to wonder and let your mind wander about :-)

Sidenotes:

  • Timing: In some phases of the game, timing is very important. Most actions can be performed during a whole act, sometimes even longer. However, if you choose your moment badly, you might miss out on clues or events partially or completely. We will try to help you as thorough as we can in this, but:
  • The sort-of famous "Save early, Save often" Sierra quote really goes for this game as well. Try to keep savegames of each Act, and at least one or two savegames extra within your current Act. You could easily miss out things, or even lose your game in this :-)

Asking around

Although we have prepared everything for you to cheat your way through the game, we have left you one thing to do yourself :-). In several occasions, you will have to question one or more characters in the game, to learn enough about the secrets of them and the others. We want to encourage you to ask them all, even if not all of them are absolutely necessary to "win" the game with a maximum rank. It however will help you to understand all about every character, which ought to help you to enjoy the game plot.
The answers characters give can differ every act (!), so keep on asking around and hearing people out about their opinions on others. In this walkthrough, we will refer to this section as 'perform full conversation'. If you encounter this, we expect you to:

  • Talk to <person> (where <person> is the character you see in the game at that point).
    Keep repeating this, until you run out of conversation with this character.
  • Ask <person> about <character>
    (Whenever there is more than one other character in the room, you really have to add this. Otherwise ask about <character> really ought to be enough. Example:

    You can 'tell' everybody about all the same subjects as you can ask one about, however, we will specify these when absolutely necessary. Feel free to try a bit yourself though.
  • List of all characters and/or objects to ask/tell about:
    • Celie
    • Clarence
    • Henri
    • Wilbur (Doctor)
    • Ethel
    • Fifi
    • Gertrude (Gertie)
    • Gloria
    • Jeeves
    • Laura (You :-P)
    • Lillian
    • Rudy (Rudolph)
    • Sarah
    • Doctor's Bag
    • Estate
    • Beauregard
    • Blaze
  • Make combinations! For example:

  • Full list of useful combinations:
    • Colonel and Fifi
    • Rudy and Clarence
    • Celie and Lillian
    • Gloria and Clarence
    • Gloria and Gertie
    • Rudy and Fifi
    • Colonel and Lillian
    • Gloria and Rudy
    • Wilbur and Clarence
    • Clarence and Gertie

ACT 1

Ethel's bedroom

Full conversation list (see the "Asking around" section above)

Note:
If you didn't get a chance to do this, restart your game. You'd miss out on vital information in the end.

Lillian's Bedroom

Bathroom


Wait until Lillian leaves

Lillian's Bedroom


Full conversation List (Lillian)

Hallway upstairs

Henri's room

Full conversation list (Henri)

Wilbur's room

Hallway


Note: If Fifi isn't with Henri, you're too late :-)

Parlor

Full conversation with Gertie
Full conversation with Clarence

Downstairs hall


Full conversation with Gloria
Full conversation with Rudy

Hallway

Library

(watch conversation, no spying)

Dining room

Kitchen

Gertie and Gloria's bedroom

See Gertie sleeping

ACT II

Hallway

Gertie and Gloria's bedroom

Study Room

Kitchen

Outside Billiard Room

Kitchen

Outside Study Room

See Clarence and Wilbur chatting
Follow Clarence and Wilbur

Hallway

Outside Kitchen

Bar


(Give just one cracker, but repeat this every Act! (yes, we'll notify you :-) ))

Rudy and Clarence's room

See Fifi kiss Rudy

Hallway

Library

Conversation with Wilbur

Hallway

ACT III

In one of the secret passageways, Henri's cane lies for the grabs.

Library

Barn or Chapel

See Wilbur dead

Carriage House

Bar

Hallway upstairs

Henri's bedroom

Full conversation with Henri

Wilbur's bedroom

Rudy and Clarence's bedroom

Hallway

Fifi's room

Hallway

Dollhouse

Bell Tower

Tip: Save your game now!

Church

Walk over pulpit until a message appears about a sagging floorboard

Cemetery

Sometimes, while entering the cemetery, the spirit of Sarah Crouton appears. However, there is no way you can achieve a better gaming rank by seeing this, I couldn't resist to add this :-)

Celie's shack


Full conversation with Celie

Hedge garden

Henri's bedroom

(if the elevator doesn't appear, re-enter the room)

Attic

Billiard Room

Full conversation with Gloria

ACT IV

Gazebo / Well

(The body of Gloria can sometimes be found in the well, turn handle to discover)
Find Gloria dead

Bar

Upstairs passageway

Henri's bedroom

Outside

Outside


Re-enter the home, make sure you do NOT cross the study room.

Dining room

See Fifi and Jeeves kiss

Hallway

Study

ACT V

Henri's bedroom

Full conversation with Lillian

Hallway

Fifi's bedroom


full conversation with Madamoiselle Fifi

Bar

Full conversation with Clarence

Near Barn and Carriage House (south west)

Carriage House or Rose Garden

Find Ethel dead

Barn

Upstairs secret passageway

Dining room

Watch Rudy eat
Full conversation with Rudy

Cellar

Notice Jeeves washing up

Henri's bedroom

ACT VI

Attic

Fifi's bedroom

Find Fifi and Jeeves dead

Bathroom

Lillian's room

Hallway

Clarence's bedroom

Bar

Study

Outside study

See Rudy pet Beauregard

ACT VII

Study

Bar

Clarence and Rudy's room

Lillian's bedroom

Bathroom or Wilbur's bedroom

Note: If Clarence is found dead in the bathtub, the command "Take shower" will respond with 'what a morbid thought!'.
However,if you just type 'wash' it gets better :-) Save your game first though!
Find Clarence dead

Upstairs passageway (right/left differs)

Hedge garden

Basement

Vault

Chapel

See Celie praying

Outside,near church

Dollhouse

Lillian's Bedroom

ACT VIII

Bar

Hedge Garden

Find Lillian Dead

Henri's room

Attic