Laura, a courteous and quite polite girl, is invitated by her friend Lillian, to spend the weekend at a very isolated mansion, where her old uncle Henri's estate and inheritance is becoming more and more popular as the man's personal health is under discussion. As the invitation is accepted, and the weekend has begon, the story really begins. Lillian seems occupied from the beginning and Laura (you) has all the time to explore the surroundings. The first feeling that crawls up to you, is that not everything is quite alright. With great care, and with a snoop-like attitude, your curiosity is well fed as the game itself begins.
Although the setting is brought to you as a family meeting, where you are allowed to walk around as well, the family is not the main reason all these people have gathered in this desolate isolated mansion. It is expected the health of the old Uncle Henri is decreasing at such a level, it is about time the future of his wealth is decided upon in his will. And if one wishes to retrieve a part of this, one way or the other, it is considered best to be near the grand prize :-). The will appears to be the binding factor that has brought everybody together on this occasion. Or is there more to it? :-)
Relations and understandings
As the evening marches on, you can get a good glimpse of how the people present have their own reasons to distrust or dislike one another, which affects the atmosphere greatly. Deceit, Fraud and Love are topic of discussion and all three seen as reason to have strong emotions about how other individuals.
At the end of the final Act of the game, you will be forced to make a choice (unless you're too late that is). This choice entails the final direction of the story line by defining the person who is favoured as "good guy" in the end. Although if one reads well enough, it is clear enough what the best choice is supposed to be, this choice is yours.